If downloaded from CTAN the package (named cwpuzzle), you need to compile the file using "tex cwpuzzle.ins", and copy the resulting ".sty" file in the texmf directory of your installation -on Ubuntu you copy it into /usr/share/texmf/tex/latex/cwpuzzle, mkdir the directory with sudo-. Next the layout file must be put into the /home/{user}/.lyx/layouts/ directory (in the file attached, we had modified the book layout file).
After opening Lyx, the first step is to create a new file and change the document class (Document->Settings) to "Puzzles".
Now is time to write Evil Red Text, cause a proper layout doesn't exist.
Using the example in the documentation, we now show how to make a simple crossword puzzle
-This is the code that produces the schema.
The begin macro has 2 arguments which represent horizontal and vertical dimensions of the puzzle.
Each cell has the format: |[n]x where [n] represent the number (optional) and x represent the letter or the * (which produces a black box), obviously, if not specified, the letter will be hidden; when the row is complete, it must be inserted the |.
\begin{Puzzle}{5}{3}%
|* |* |[1]E|X |* |.
|[2]A|[3]S|T |* |[4]T|.
|* |[5]P|A |R |T |.
\end{Puzzle}
-This code produces the definitions
\begin{PuzzleClues}{\textbf{Across}}\newline
\Clue{1}{EX}{unit of measure}\\*
\Clue{2}{AST}{\(\ast\)}\\*
\Clue{5}{PART}{sectioning unit}\\*
\end{PuzzleClues}%
\begin{PuzzleClues}{\textbf{Down}}\newline
\Clue{1}{ETA}{\(\eta\)}\\*
\Clue{3}{SP}{unit of measure}\\*
\Clue{4}{TT}{nonproportional font}\\*
\end{PuzzleClues}%
-Lastly, this code produces the solution: note that it's equal to the first presented except for the macro \PuzzleSolution.
\PuzzleSolution\begin{Puzzle}{5}{3}%
|* |* |[1]E|X |* |.
|[2]A|[3]S|T |* |[4]T|.
|* |[5]P|A |R |T |.
\end{Puzzle}
In the documentation there's a lot of examples on how to create different schemas and games.
Here's the compressed package including all the files described in the article and the examples (with source)
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